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The ability to determine mood is one of fundamental challenges in affective computing. In this paper, we present a novel approach for mood detection via emotional variations. In this approach, the mood is considered as a low magnitude and more stable, i.e. low frequency, emotion that can be detected using emotion detection approaches. A Bayes classification is applied on a feature vector composed of statistical aspects of the intensity of the emotions. The approach has been implemented in which two emotions, i.e. happiness and sadness, and also neutral state, have been targeted to determine the good, bad, and neutral, mood of subjects respectively. A Bayes classification is applied on a feature vector containing statistical aspects of the intensity of the emotions. The obtained Correct Classification Rate (CCR) is 91.1, with 0.09 mean error and variance of 4.9 discriminating good mood vs. neutral.
Social Power, the potential for social influence, is a pervasive social process in human interactions. On the other hand, recent advances on Social Robotics raise the question whether a social robot can be used as a persuasive agent. To date, different attempts have been performed using several approaches to tackle this research question. However, few studies looked at the concept of social power in Human-Robot Interaction (HRI) and how it can be beneficial to the development of persuasion skills. This is the precisely the goal of the work that is described here. In this text, we briefly report the results of our recent advancements for this objective and draw suggestion for speculating on future directions.
Social power is defined as one’s ability to influence another to do something which s/he would not do without the presence of such power. Different theories classify alternative ways to achieve social power, such as providing a reward, using coercion, or acting as an expert. In this work, we explored two types of persuasive strategies that are based on social power (specifically Reward and Expertise) and created two social robots that would employ such strategies. To examine the effectiveness of these strategies we performed a user study with 51 participants using two social robots in an adversarial setting in which both robots try to persuade the user on a concrete choice. The results show that even though each of the strategies caused the robots to be perceived differently in terms of their competence and warmth, both were similarly persuasive.